By the end, you'll have delivered your release at least four weeks before release day, with complete metadata, a pitch sent, registrations done, and a release-day plan you can explain to anyone on your team.
Beginner to intermediate20 lessonsAbout 70 minutesFree
Lessons
1Why release week starts six weeks early3 min · Explain it back
2The release calendar, backwards from release day4 min · Mission
3What your distributor needs, and when4 min · Knowledge check
4Metadata: the boring bit that gets you paid4 min · Drill
5ISRC, UPC and ISWC, without the confusion3 min · Knowledge check
6Credits: everyone who should be named3 min · Explain it back
7Splits sheet signed before delivery3 min · Mission
8Register with your PRO and publisher4 min · Mission
9Artwork that passes first time3 min · Knowledge check
10Pre-save campaigns that people use4 min · Explain it back
11The editorial pitch: one paragraph that works4 min · Role-play
12Press and radio: who, when, how4 min · Drill
13Paid promotion vs. artificial streaming3 min · Scenario
14Your fan email plan for release week4 min · Mission
15Content for the week, planned in an hour3 min · Mission
16Release day: hour by hour4 min · Scenario
17When something goes wrong3 min · Scenario
18The first seven days after release3 min · Explain it back
19Reading the early numbers without panicking3 min · Drill
20Final check: are you release-ready?4 min · Knowledge check, Mission